Top Game Designer sections that make the best resume
- Header
- Professional summary
- Experience (with numbers & results)
- Relevant skills
- Education
- Certifications
Things to remember when writing your Game Designer experience section
Perfecting Your Game Designer Resume Experience Section:
- Focus on results, not responsibilities;
- Use 4-6 bullet points per position;
- List only positions that are relevant to what you’re applying for;
- Include at least some form of quantitative data – it can be linked to the number of people you’ve managed or the - percentage decrease in costs that’s followed from your work - you decide;
- Choose action verbs over buzzwords.
To illustrate it more clearly, we’ve collected some of the best experience section examples from real Game Designer resumes. Check them out below!
- Led a team of 5 designers and managed project timelines, resulting in a 20% increase in overall game engagement
- Designed and implemented a new monetization strategy that increased revenue by 25%
- Collaborated with art and engineering teams to implement engaging new content updates every month, resulting in a 10% increase in monthly active users
- Conducted extensive playtesting and user research to identify and address gameplay issues and improve overall player satisfaction
- Designed and implemented complex AI behavior for enemy NPCs, resulting in more challenging and dynamic combat encounters
- Collaborated with animation team to create unique and fluid player movement and character animations, resulting in a 15% increase in overall game feel
- Managed a team of 8 designers and provided mentorship and guidance to junior designers, resulting in improved overall design quality and team morale
- Conducted regular design reviews and playtesting sessions to identify and address design issues and improve overall player satisfaction
- Designed and implemented a unique and challenging level progression system that kept players engaged and motivated throughout the game
- Collaborated with the art team to create visually stunning and cohesive level designs, resulting in a 30% increase in overall game sales
- Conducted regular playtesting and user research to identify and address gameplay issues and improve overall player satisfaction
- Worked closely with engineering team to implement new features and functionality, resulting in a 20% increase in overall game content
- Designed and balanced player abilities and statistics, resulting in a 30% increase in player engagement
- Collaborated with artists and programmers to develop unique environments and gameplay mechanics, resulting in a 20% increase in user retention
- Directed a team of designers to deliver high-quality gameplay features and content on time and within budget
- Managed relationships with external partners and licensors to secure key assets and ensure brand compliance
- Conceptualized and developed a new hero class, resulting in a 10% increase in player retention
- Collaborated with art and sound teams to create unique visual and audio effects for new and existing gameplay systems
- Conducted player research and analysis to inform game balance and tuning, resulting in a 15% increase in overall game satisfaction
- Contributed to the design of Overwatch League, an esports league with a prize pool of over $5 million
- Conceptualized and designed traversal and combat systems for Assassin's Creed Unity, resulting in a 25% increase in player engagement
- Collaborated with level designers to create engaging and challenging mission structures, resulting in a 20% increase in player retention
- Conducted playtesting sessions to collect feedback and iterate on gameplay mechanics, resulting in a 10% increase in overall game satisfaction
- Coordinated with a cross-disciplinary team to ensure game features were delivered on time and to quality standards
- Created and implemented innovative gameplay mechanics resulting in a 20% increase in player engagement.
- Designed and executed a comprehensive playtesting strategy resulting in a 15% decrease in player churn.
- Collaborated with the art team to create visually stunning environments and characters that enhanced the overall player experience.
- Designed and implemented the new Face of the Franchise mode resulting in a 30% increase in revenue.
- Collaborated with the audio team to create immersive crowd sounds and player dialogue.
- Implemented player feedback into the design process resulting in a 25% increase in player satisfaction.
- Designed and implemented the combat system for Assassin's Creed Origins resulting in a 10% increase in player engagement.
- Collaborated with the narrative team to create compelling story missions that enhanced the overall player experience.
- Conducted regular playtesting sessions and incorporated feedback into the design process resulting in a 20% increase in player satisfaction.
PRO TIP
Include quantitative data throughout your Game Designer resume to impress the hiring manager. Real facts and figures that show off your competency as an audit manager go a long way. Did you reduce the costs of audits? Manage a large team? Boosted efficiency? Show off the real numbers!
Action Verbs for your Game Designer Resume
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Writing a Strong Skills Section for Your Game Designer Resume
Resume Skills Section Checklist:
- Ensure your hard skills section (including technologies) are exactly matching the job description.
- Don’t simply list your soft skills. Apply the “show, don’t tell” principle - let your job achievements speak for themselves.
- Find a way to showcase your skills beyond the skills section.
- Your resume’s skill section is important to ATS systems - so don’t skip it.
Top skills for your game designer resume
Game Engine Development
Scripting
Game Physics
Programming Languages (C++, C#, Java, etc.)
Gameplay Mechanics Design
Level Design
User Interface Design
Game Optimization
Networking and Multiplayer Implementation
Game Testing and Debugging
Creativity
Teamwork
Problem Solving
Attention to Detail
Communication
Time Management
Adaptability
Leadership
Critical Thinking
Passion for Gaming
PRO TIP
Don’t feel obliged to spend a separate section for your soft skills - you can weave them throughout your job experience or career summary. But, don’t just write empty words - back them with examples.
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Game Designer resume header: tips, red flags, and best practices
Game Designer resume summary checklist:
- Mention your position and total years of experience in the field;
- Highlight 1-2 of your top achievements;
- Go for shorter sentences and keep them to the point – don’t include anything that doesn’t support your application;
- Add 2-4 keywords present in the job description.
Resume summary formula:
PRO TIP
Highlight specific past projects that you’re most proud of in your summary. It sets an excellent tone for the rest of your resume. You can talk about all of your former jobs in your work experience section later on.
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The Best Format for Your Game Designer Resume
Choosing the right format for your resume might seem difficult, regardless of whether you’re a newbie or a master. In short, there are three basic resume formats for you to choose from:
- Reverse-chronological resume format;
- Functional skills-based resume format;
- Combination (or Hybrid) resume format.
The choice you make depends on your level of experience and the company you’re applying for.
The reverse-chronological resume format is great for you if you have at least 10 years of experience, no employment gaps, and are not looking for a career change. Here, you are expected to list all your previous jobs in a reverse-chronological format, starting from your most recent position and going back to the oldest one. It’s perfect for experienced individuals who are looking for a straightforward way to highlight their expertise.
The functional skills-based resume format, on the other hand, is great for recent graduates or professionals with large employment gaps. It focuses on skills and education, rather than experience. This makes it ideal for showing you’re the right fit without putting too much emphasis on your lack of (relevant) experience.
If you’re looking for something a bit more creative, go for the combination resume format. It’s a mix of the reverse-chronological and the functional skills-based formats, which makes it ideal for all types of applicants. What’s more, it’s considered modern and innovative, and isn’t this what you want your application to feel like anyway?
Here are some more things worth remembering when it comes to formatting your Game Designer resume:
- Choose standard 1-inch resume margins;
- Go for traditional resume fonts sized 10-12p;
- Match the length of your Game Designer resume with your experience – choose a one-page template if you have less than 10 years of experience, and be careful with two-page templates – use them only when applying for executive positions;
- Save your resume in PDF to avoid formatting issues and potential unauthorized editing.
Tired of getting rejected? Check out this article on how to craft a resume that stands out!